Development Update
Up one levelDevelopment Update
- Development Update April 2006 — by Hubert — last modified 2006-10-06 23:06
- Dynamic Toolbars & Mouse Context Menu’s driven by Key-events & -definitions
- Development Update July 2006 — by hubert — last modified 2008-02-07 10:20
- Modern Grid Control to replace Display & Screen Arrays
- Development Update October 2006 — by hubert — last modified 2006-11-22 12:47
- Dynamic Combo-Listbox, fully controlled (i.e. populated) within the 4GL code and optional field validation (Combo behaviour).
- Development Update November 2006 — by hubert — last modified 2006-11-22 12:47
- ‘Hydra4GL’ allows you to define your own data types. Variables can then be defined based on these data types. This means that a desired data structure that does not already exist as a preset data type can be created and reused, saving the developer defining it repeatedly throughout the program.
- Development Update November 2007 — by hubert — last modified 2007-11-30 15:23
- ‘Hydra4GL’ allows you to create a front end application launcher menu with pull down menus. The menu structure, contents and actions can be defined using a tool (MakeMenu) which stores the data in the database or dynamically within your 4GL application code.
- Development Update December 2007 — by hubert — last modified 2007-12-14 12:13
- 'Hydra4GL' 4.3 supports static and dynamic media resource files. Below is some information to clarify the differences and also offer explanations of some functions used to manage the dynamic resource contents.